It's a neat addition being able to customize the loadout for each level or replay a level starting with only the sickles. The game is broken up into three episodes of 11 levels each which all can be tackled individually (once finished at least once) through the level select. Every level (30 + 3 secret levels) feels unique and well put together, with perhaps the exception of E3M9. The stylistic design reminds me of how N64 games looked, with enemies and effects sometimes being extremely angular and low-poly compared to the more high-res PC versions. The gameplay and movement is extremely tight and plays pretty much as Quake does, complete with rocket jumping, bunny hopping, weapon and enemy design. Mostly I believe Dusk takes it's inspirations from Quake, Blood with a smattering of Redneck Rampage and Half Life. I'm glad that Dusk (with special shoutout to the excellent Amid Evil and Ion Fury games) did so well and to thank it for the many excellent games to come out since it's release. 13h 18m PlayedThe FPS genre was a sea of brown soulless AAA clones, but then came Dusk to revitalize the old school shooter (now 'Boomer Shooter').